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Showing posts with the label Concept

Cinévoqué

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Cinévoqué User-Interest Driven Live-Action Cinema in Virtual Reality Developed at IDC School of Design, IIT Bombay, Cinévoqué is a form of responsive VR Cinema, where the storylines are driven by the viewer’s point of interest. A back-end framework has been developed using Unity game engine to support such experiences. Presented at Unite India 2018 , Hyderabad, India (5-6 Dec 2018) with Amarnath M. and Amal Dev Presented at  Japan ACM SIGCHI Chapter 2018 , Tohoku University, Sendai, Japan   (12-13 Dec 2018) More details of the project here: https://imxd.in/projects/cinevoque

From VR to Architecture

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Musings on potential of VR, as a student of Architecture  (2005) Few sketches from my dissertation, 13 years ago: BACKGROUND STUDY Static Image Display Vs Interactive Virtual Environment

AR Rakhi

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If it's the thought that counts, why not an AR (Augmented Reality) Rakhi. Made using :  Unity3D  &  Vuforia  (&  Lean Touch )

Evoked Reality

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Evoked Reality : From Dreams to Simulations A conceptual framework of Reality referring to Presence Book published on: 14 April  2014 Published by:   LAMBERT Academic Publishing Buy the book here:  Evoked Reality : From Dreams to Simulations Access  PhD Thesis from ParisTech (PDF): Evoked Reality : From Dreams to Simulations (Réalité Évoquée: Des Rêves aux Simulations)

Aesthetiography

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Aesthetiography : The Next Milestone in the Confluence of Media Presented at the 18th International Conference of the Society for Philosophy and Technology ISEG, Technical University of Lisbon, Portugal July 4-6, 2013 Theme: Technology in the Age of Information Full Article at HAL Archives :   View PDF Jayesh S. Pillai, Simon Richir and Colin Schmidt Abstract: Art and technology always evolved simultaneously, often inspiring and complimenting each other. This can be observed at every point in the history of media technologies. We suggest that the evolution of media has always been looking forward to an ultimate form of representation of reality that one could experience - a perfect Simulated Reality. Over the years the forms of media have been evolving and improving in order to create stronger perceptual as well as psychological illusions. Today virtual reality and associated technologies help evoke illusion of reality strong enough to make one believe to...

Achieving Presence through Evoked Reality

Article published in Frontiers in Consciousness Research ( Frontiers in Psychology ) Jayesh S. Pillai, Colin Schmidt and Simon Richir Abstract: The sense of “Presence” (evolving from “telepresence”) has always been associated with virtual reality research and is still an exceptionally mystifying constituent. Now the study of presence clearly spans over various disciplines associated with cognition. This paper attempts to put forth a concept that argues that it’s an experience of an “Evoked Reality (ER)” (illusion of reality) that triggers an “Evoked Presence (EP)” (sense of presence) in our minds. A Three Pole Reality Model is proposed to explain this phenomenon. The poles range from Dream Reality to Simulated Reality with Primary (Physical) Reality at the center. To demonstrate the relationship between ER and EP, a Reality-Presence Map is developed. We believe that this concept of ER and the proposed model may have significant applications in the study of presence, and in explo...

Jöllner Illusion

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VUs

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LBC Logo

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Logo designed for Laurie Baker Centre for Habitat Studies, Trivadrum.

Daryaganj

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From Golcha to Community Center. Part of Darya Gunj Rehabilitation Concepts | Student Project 2003 | Urban Design Team.